
Just figured I'd throw a few oddballs out there : ) When they work, they work so well : ) This looks super synergistic as is, and the only recommendations I might have are ones I used in an enchantress deck, but it also wasn't sagas, so may not work. This looks like a really awesome deck, and I do love enchantress builds. Satsuki, the Living Lore - Into the Story (v1.0) 3 months ago It's a crucial part of the gameplay experience, but it shouldn't be able to dominate. There used to be regenerate, which is a more defensive mechanic.īut, like I said, blocking only slows down a game. (I'm not even sure if reach is evergreen anymore.) There's reach, and that's about it for blocking abilities that are evergreen. Avacyn, Angel of Hope has flying and can kick your opponents in the face. Blightsteel Colossus deals massive amounts of poison damage. Have you ever noticed that a LOT of indestructible creatures entice you to attack with them? Ulamog, the Infinite Gyre gulps down your opponent's board. Simply put, attacking should always be more highly rewarded than blocking, because it progresses the game, whereas blocking does not. That isn't to say there aren't those kinds of blocking abilities, say, Steadfast Armasaur or Spike-Tailed Ceratops, but they are rarer for a reason. Of course, with special abilities on blockers, it's harder to grant leverage to what a blocking creature can do, simply because that shifts the gameplay to the defending player, and those kinds of interactions are, for the most part, something Wizards would like to avoid outside of flash creatures. Hence why Force of Savagery dies upon entering and is still a rare card for 3 mana while Aegis Turtle is largely forgotten by the community, is a common from an underpowered set, and is 1 mana. That is to say, since blocking can't win you the game, as T y p i c a l T i m m y said, creatures can be given much higher toughness without boosting the rarity. I've long suspected that WOTC's design principles actually favor blocking over attacking, at least in mana value overall. What Niko9 says tracks, but I'd also like to bring in another angle. Overall and local transparency, when examined with a light from behind.īesides these physical implications, it should be considered that someone (the players or a judge) will need to control the validity of the cards – which may prove difficult with some of the above points.Why is WotC Emphasizing Attacking … 1 week ago The image printed on the back side, including its shininess. Overall and local stiffness and elasticity – all cards should behave equally on bending.įeel and relief (tactilecharacteristics) of the card, especially elevations and cavities on the surface on both sides. The card’s total weight, its center of gravity and, ideally, the moment of inertia (which implies a homogeneous distribution of mass on the surface). Ideally, all cards (both original and proxy) should be indistinguishable in the following characteristics to ensure fairness:Ĭard size and shape, including the typical rounding cut on the edges. The main issue to guarantee fair play in a card game is that all cards in the deck must be indistinguishable for any player who does not view the front side (if card sleeves are used, the term ‘card’ means the sleeve with the card inside). In this case, however, the term “proxy” may no longer be applicable, as these cannot be considered substitutes for existing objects.įamous cards that are often proxied are the so-called power nine in Magic: The Gathering, which are considered totally out of balance in gameplay, while being unaffordable for the average player, due to their rarity and enormous price on the secondary market. Some players create cards based on their own ideas for card themes and mechanics. Card developers in companies like Wizards of the Coast use proxies to playtest their ideas for new cards before they are printed. Proxy cards allow a player to test new cards, before they decide to actually buy or trade for them. This policy has become especially popular in games or formats where some vital cards are far too expensive, such as the vintage format in Magic: The Gathering.įor playtesting. In tournaments, the organizer may permit a limited number of proxy cards, and define rules about how these cards must look. This allows to play a higher variation of card combinations and strategies, while keeping a limit on the expenses.
#MTG BLIGHTSTEEL COLOSSUS HOW TO#
In casual games, the players may agree on a common policy of how to incorporate proxy cards.

The rules and restrictions are object of common agreement, or a given policy, and may differ from the above-mentioned “fair play requirements”. Proxy cards can be used in various situations.
